NAME
MetaBalls – draws 2D metaballs
SYNOPSIS
MetaBalls
[-display
host:display.screen]
[-visual
visual]
[-window]
[-root]
[-ncolors
number]
[-count
number]
[-delay
number]
[-cycles
number]
[-radius
number]
[-delta
number]
[-fps]
DESCRIPTION
This hack draws 2D metaballs to the screen by calculating the sum of the colors of all metaballs covering a pixel.
Ported from the demo effects collection (http://demo-effects.sourceforge.net)
OPTIONS
- -visual visual
-
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
- -window
-
Draw on a newly-created window. This is the default.
- -root
-
Draw on the root window.
- -ncolors number
-
Number of Colors. Default: 256.
- -count number
-
Number of MetaBalls. 2 – 255. Default: 10.
- -delay number
-
Per-frame delay, in microseconds. Default: 5000 (0.005 seconds.).
- -cycles number
-
Duration. 100 – 3000. Default: 1000.
- -radius number
-
MetaBall Radius. 2 – 100. Default: 100.
- -delta number
-
MetaBall Movement. 1 – 20. Default: 3.
- -fps
-
Display the current frame rate and CPU load.
ENVIRONMENT
- DISPLAY
-
to get the default host and display number.
- XENVIRONMENT
-
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.