Close Menu
    What's Hot

    EUARE-USERMOD

    April 9, 2026

    MIME::Decoder::Base64

    April 9, 2026

    IPTABLES-SAVE

    April 9, 2026
    Facebook X (Twitter) Instagram
    Command Linux
    • About
    • Man Pages
    • Arch Linux
    • Statistics
    • How to
      • Q&A
    • OS
      • Windows
    • Blog
      • Featured
    • MORE
      • Easter Eggs
      • IP Address
    • Write For Us
    • Contact Us
    Command Linux
    Home - man page - DRM

    DRM

    WillieBy WillieApril 9, 2026Updated:April 9, 2026No Comments3 Mins Read
     

    NAME

    drm – Direct Rendering Manager  

    SYNOPSIS

    #include <xf86drm.h>
    
     

    DESCRIPTION

    The Direct Rendering Manager (DRM) is a framework to manage Graphics Processing Units (GPUs). It is designed to support the needs of complex graphics devices, usually containing programmable pipelines well suited to 3D graphics acceleration. Furthermore, it is responsible for memory management, interrupt handling and DMA to provide a uniform interface to applications.

    In earlier days, the kernel framework was solely used to provide raw hardware access to priviledged user-space processes which implement all the hardware abstraction layers. But more and more tasks where moved into the kernel. All these interfaces are based on ioctl(2) commands on the DRM character device. The libdrm library provides wrappers for these system-calls and many helpers to simplify the API.

    When a GPU is detected, the DRM system loads a driver for the detected hardware type. Each connected GPU is then presented to user-space via a character-device that is usually available as /dev/dri/card0 and can be accessed with open(2) and close(2). However, it still depends on the grapics driver which interfaces are available on these devices. If an interface is not available, the syscalls will fail with EINVAL.  

    Authentication

    All DRM devices provide authentication mechanisms. Only a DRM-Master is allowed to perform mode-setting or modify core state and only one user can be DRM-Master at a time. See drmSetMaster(3) for information on how to become DRM-Master and what the limitations are. Other DRM users can be authenticated to the DRM-Master via drmAuthMagic(3) so they can perform buffer allocations and rendering.  

    Mode-Setting

    Managing connected monitors and displays and changing the current modes is called Mode-Setting. This is restricted to the current DRM-Master. Historically, this was implemented in user-space, but new DRM drivers implement a kernel interface to perform mode-setting called Kernel Mode Setting (KMS). If your hardware-driver supports it, you can use the KMS API provided by DRM. This includes allocating framebuffers, selecting modes and managing CRTCs and encoders. See drm-kms(7) for more.  

    Memory Management

    The most sophisticated tasks for GPUs today is managing memory objects. Textures, framebuffers, command-buffers and all other kinds of commands for the GPU have to be stored in memory. The DRM driver takes care of managing all memory objects, flushing caches, synchronizing access and providing CPU access to GPU memory. All memory management is hardware driver dependent. However, two generic frameworks are available that are used by most DRM drivers. These are the Translation Table Manager (TTM) and the Graphics Execution Manager (GEM). They provide generic APIs to create, destroy and access buffers from user-space. However, there are still many differences between the drivers so driver-depedent code is still needed. Many helpers are provided in libgbm (Graphics Buffer Manager) from the mesa-project. For more information on DRM memory-management, see drm-memory(7).  

    REPORTING BUGS

    Bugs in this manual should be reported to http://bugs.freedesktop.org under the "Mesa" product, with "Other" or "libdrm" as the component.  

    Willie
    • Website

    Willie has over 15 years of experience in Linux system administration and DevOps. After managing infrastructure for startups and enterprises alike, he founded Command Linux to share the practical knowledge he wished he had when starting out. He oversees content strategy and contributes guides on server management, automation, and security.

    Related Posts

    EUARE-USERMOD

    April 9, 2026

    MIME::Decoder::Base64

    April 9, 2026

    IPTABLES-SAVE

    April 9, 2026

    DSTAT

    April 9, 2026
    Top Posts

    How to Resolve Mfplat.dll Errors on Windows

    March 11, 2026

    curl

    March 30, 2026

    GJAVAH

    February 25, 2026

    Best Casino Sites Online topcasinosites.co

    March 4, 2026
    • Home
    • Contact Us
    • Privacy Policy
    • Terms of Use

    Type above and press Enter to search. Press Esc to cancel.